Game Review: The Binding of Isaac

by Craig Getting on 9/30/2011 9:28 AM EST
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  • devtesla - Friday, September 30, 2011 - link

    I didn't expect to see a review of this game here, but yea, this is a good choice. It's one of the most original games I've ever played, only let down by the decision to make it in flash. I've gotten some really bad slowdown, and I know I'm not the only one. But yea, the game is good enough to really deserve a redo in something more stable, like what we got with VVVVVV. And yea, everyone should still buy it anyway :D
  • Craig Getting - Friday, September 30, 2011 - link

    Quibbles left on the cutting room floor include some slowdown and one time I got literally kicked outside of a level during a boss fight. But the overall experience has been so positive I can't help but recommend it.
  • devtesla - Friday, September 30, 2011 - link

    Oh totally. I also appreciate that flash is why they were able to get the game out so quickly. I really wish that there was something as good as Flash for this kind of thing that didn't have so many performance problems.
  • B3an - Friday, September 30, 2011 - link

    The new Flash Player 11 and AIR 3.0 have DirectX GPU acceleration for graphics (and OpenGL on other OS's), so maybe they will update this game to make use of that, it would fix all slowdowns. I know it's easy to implement because i've done it myself.
    Flash is easily the best platform for these types of games because it's also cross platform, you dont have to make multiple versions of the game. And the dev tools are superior to anything else... i think just one guy made this game? I cant see that being done with anything else but Flash.
  • Craig Getting - Saturday, October 1, 2011 - link

    It was one guy with the assistance of a programmer. I've yet to find where his design left off and the programmer's work began. It could have been implementing the algorithms for random item/dungeon/enemy generation.
  • Exelius - Monday, October 3, 2011 - link

    So I actually think the slowdown was intentional -- it replicates the feel of old 8-bit games that would slow down with too many sprites on screen. I do agree that sometimes it bugs out though; but that's acceptable in an indie game like this IMO where there's no real persistence across games.
  • kjboughton - Friday, September 30, 2011 - link

    The game appears oddly similar to the original "The Legend of Zelda," released on NES in both perspective and screen layout. (Not to mention the one screen in particular showing three items for sale and their associated prices.)
  • Andrew.a.cunningham - Friday, September 30, 2011 - link

    I think it's meant to be a tribute rather than theft. :-)
  • Craig Getting - Friday, September 30, 2011 - link

    Definitely a tribute. Much as Super Meat Boy carried some superficial similarities to Super Mario Bros. (even down to the acronym "SMB).
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  • AppleRules123 - Friday, October 5, 2012 - link

    I concur.

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